I am attempting to create 3D hex models that can be used in the board game Settlers of Catan. Many of the tiles are based on geographical features (such as a mountain). The tiles are also regular hexagons. As such, I would like to use the ANT Landscape plugin to create the terrain shape and then apply it to a hexagon. I can use the circle tool to create a regular hexagon by setting the number of vertices to 6. When I create a hexagon in this manner, and then add an ANT landscape to it (by simply positioning it so that it's outermost points align with the Z value of the hexagon), I get the following:
This has two major issues:
- The landscape is too small (I would like it to cover as much of the hexagon as possible, ideally with falloff based on the hexagon rather than square shape)
- It is impossible to have a recessed landscape as the hexagon's surface will cover it. Removing the hexagon leaves a square landscape which isn't what I want.
How can I solve both of these issues?