I'm trying to apply the UV grid textures to my character,but for an unknown reason,it did not work as expected. When I go in Object mode and then I change the texture viewport shading to Textures,the look of the skin don't change. It should look like a grid chess,but,instead are the eyes to change look,infact they seem to be darker. Where is the error ? thanks.

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While,it worked in a earlier version (the white,blue,black are the colors of the eyes) :

enter image description here

enter image description here


1 Answer 1


In the first screenshot, it seems that the penguin has no material, unlike in the last screenshot where the penguin has 3 materials assigned (and there it shows the texture)..?

enter image description here

Could it be just this?

Edit: Following you request in comments/chat, I did a test:

1.I downloaded your file, saved on my desktop

  1. I created a new default file in blender

  2. I appended just the penguin mesh from your file (I found it's named "untitled" in your file, under "mesh" folder.

  3. Then I selected my default cube object, and switched to the "object data" in its properties panel

  4. From the "browse mesh data to be linked" selection tool, I selected the previously imported penguin mesh, named "untitled".

  5. Now my "cube" object has a penguin shape. Your UV grid also gets imported.

  6. Setting viewport shading to "textured" shows the textured penguin!

enter image description here

So, I think the object in your file was corrupted, but the mesh is fine.

You can correct your file in this way, I think.

Btw, your mesh has arms normals inverted, select all mesh vertices, and fix them (CTRLN).

This is my file:


  • $\begingroup$ Is this a question or an answer? $\endgroup$
    – user1853
    May 10, 2016 at 14:51
  • $\begingroup$ I attached the blender file. Check it out. And check the last picture : you will see the colors of the eyes,but not the color of the skin.... $\endgroup$
    – Marietto
    May 10, 2016 at 15:01
  • $\begingroup$ @cegaton could it be a questionable answer?,In my native language, this is a way of answering... it's a way to express my feeling that the error could be a really basic one... iif it's not not acceptable, I could edit and transform the "question" into an affirmative phrase... $\endgroup$
    – m.ardito
    May 10, 2016 at 15:02
  • $\begingroup$ also check the latest attached picture...I added a material,but it does not work anyway... $\endgroup$
    – Marietto
    May 10, 2016 at 15:04
  • $\begingroup$ yes it is weird. I added a texture (missing) to the material, I added a cube and the grid texture shows just fine. tried to recalc normals (on arms are inverted). Did you import this model? $\endgroup$
    – m.ardito
    May 10, 2016 at 15:22

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