My question is quite easy and straight forward. I'm rigging a low poly dog I modeled in order to give him a "pose" before rendering. My problem is that once created the bones for the right part of the body I duplicated them to the left part of it in order to to avoid to re place them one by one. The paws [front and back] of my dog point to an external object [null] in order to avoid to have them always parallel to the ground.

My problem is that once duplicated them the paws of the other side still point to the pointers of the right side. I tried to duplicate them and link to the bones of the paws but nothing happens.

Is there a way to "unlink" the left paws and "relink" them to the new pointers? I'm adding the bones I created in order to make my explanation a little bit more clear.

Thank you in advance for your help Ciao to everyone!

P.s. I uploaded the file on 2shared.com in order to make it accessible to everyone.



If you select in edit mode a bone whose "pointing" you want to change, you should be able to go to the tab that looks like a single bone in the Properties panel. Then, under Relations, go to the Parent: drop down menu, clear the current parent, and select the new desired one from the list. Repeat this process until finished.

I used this website when learning to rig. There are many good pointers on it.


To answer the question in your reply, select the offending foot, and go to the Bone Constraints tab in the Properties panel. Where it says punta_zampa_ant_dx, click and change to punta_zampa_ant_dx.001, the other empty. Repeat for the other offending foot, but select its empty instead of punta_zampa_ant_dx.001.

  • $\begingroup$ Thank you for your answer and most of all thank you for the link you sent me! It's really great and tomorrow I'm gonna study it. Unfortunately I haven't been able to edit my file. The paw points to a plain axes object that keeps the feet pointing to the right direction. Have you had the same problem? One of the two paws works well [as it points to that same element] but the second has been created duplicating the right part of the bones... so the paw points the same element of the right one... $\endgroup$ – Daniele Daldoss May 8 '16 at 21:46
  • $\begingroup$ If you like my answer, you should consider upvoting and accepting it. $\endgroup$ – Shady Puck May 9 '16 at 2:36
  • $\begingroup$ Hi Shady Puck... I just wanted to thank you and tell that i?ve been able to change the constrain... the problem was that this action should have been doing on pose mode... I dodn't notice that... in all the other modes I'm unable to see the constrain tag and modify the target... But in the end it worked! Thank you very much!!!! $\endgroup$ – Daniele Daldoss May 9 '16 at 21:51
  • $\begingroup$ @DanieleDaldoss You're welcome. If you also up food and except my answer, it will help. Thanks. $\endgroup$ – Shady Puck May 9 '16 at 21:52

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