I am currently working with a model that has two different kinds of materials, each containing a texture and each having their own mapping, I want to be able to "hide" the eye texture behind the eyebrow texture and independently move it around using the UV editor.
The model without the eyes.
After I add the eyes, which have separate materials.
And the resulting outcome(edited in Photoshop)
How can I change my node setup to mask the eye material with an alpha texture from the eyebrow material?