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was following a tutorial where I stumbled into this weird line in my mirrored mesh (sorry for the feet lol)

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You can also download the blender file

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3 Answers 3

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Problem

This is caused by faces inside your mesh. The main sign of this is that the crease only appears when subsurf is turned up; the inside faces add weight that pulls the verticies inwards (according to the subsurf algorithm).

Solution

Tab into edit mode and uncheck the X box in the Mirror modifier. Your properties panel should look like this:

enter image description here

This will leave you with half a human. Change into face select mode: enter image description here and select these faces:

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Key X and select Faces. Tab out of edit mode and recheck X in the Mirror modifier. This is the repaired mesh:

enter image description here

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I had a similar problem, And I just increased the merge limit in the mirror modifier, and it worked for me :)

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I had a similar problem after applying the mirror modifier (no crease but a sharp line between mirrors). What worked for me was to select all and use Mesh - Normals - Set from faces in edit mode after the modifier was applied.

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