This is my mesh

enter image description here

enter image description here

I have already smooth it but i would like to create a smoother surface in several points like these (reduce these angles)

enter image description here

Is there a way to achieve this goal without moving eache vertex from myself? I know that i can smooth face/edge when i export it in fbx but isn't enought; are there other ways?

Thank you


3 Answers 3


There are several tools you can use to smooth out edge loops.

  1. Use the Smooth Vertex tool (Ctrl + V, Smooth Vertex).
  2. Use the Relax tool (W, Relax).
  3. Use the Curve and/or Relax tools from the LoopTools addon that comes with Blender.
  4. Use proportional editing (O).
  5. Use a Smooth or Laplacian Smooth modifier.
  6. Use a Subdivision Surface modifier (this will add new geometry to the mesh).
  • $\begingroup$ I can't find Relax tool you mentioned in the second point in the Specials menù. Does it need an add-on? $\endgroup$
    – Carlo
    May 7, 2016 at 22:13
  • 1
    $\begingroup$ Ah yes, go to User Preferences, Addons, "Mesh: Relax". But I prefer the LoopTools Relax anyway. $\endgroup$
    – Xtremity
    May 7, 2016 at 23:03

You can use the bevel modifier with an angle threshold.

This will bevel all angles above the angle you choose.

Plus you can control how big of a bevel and how smooth

Properties editor->modifiers->Generate->Bevel

Limit method: angle



There is a way. It will also help with the weird shading. Select your object, go to the Object modifiers tab in the Properties panel, and select Subdivision surface. The higher the Render: value, the smoother the surface; 2 or 3 should do it for you. The View: value determines the amount of subdivisions shown in the 3D Viewport; 1 should do. You will not need to change the other settings.


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