When I made a model of a robot person, I made each part as different mesh: the arms, chest, legs, neck, head, ect. When I finished the model of the robot person, I joined all the parts together with Ctrl + J.
This poses a problem: By simply joining the meshes, I've left so many useless vertices inside the mesh. This also effects the bones I've added. When I try to move the head, the neck does not move correctly and the top of the neck moves away.
My question is: Is there a way to join meshes, then get rid of the extra verticies and have the rest of the parts merge nicely so that is is one nice and solid mesh?
Sorry if that wasn't worded the best. Any help is appreciated.