So I have a small but rather annoying problem.
In Blender, I've created a very simple rigged mesh so that I can create animations.
In Blender, everything works perfectly. For example I will show a frame from one of my animations where my character puts her hands on her hips.
When I bring this model into Unity3D however, the elbows, knees and chin/head slightly deform into a curve, which is my problem.
Please let me know what you think! Thank you, very much for your time.
Additional information that may help: I am running Blender 2.76b and Unity 5.3.4f1. Also, my model has 3 modifiers (Skin, Armature, and Subsurf)