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I'm trying to animate eye blinking with help from this tutorial:

Animating eye texture in a head mesh

and while doing everything the tut mentions, the outcome somehow doesn't look good. The problem is that the texture moving is visible in animation, as shown on this screen:

Anyone knows how to solve this? D:

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By default blender will use Bezier interpolation mode between keyframes, creating a smooth transition from one keyframe to the next.

In this case you want no interpolation, you need the placement to remain constant and then make a sudden change from one keyframe to the next.

In the dope sheet editor (or the graph editor), select all of the keyframes for the texture and set Interpolation Mode to constant (the shortcut for interpolation menu is T):

enter image description here

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  • $\begingroup$ Thanks for help! Didn't really know that interpolation can be modified in Blender D: good to learn that it's almost as efficient as in adobe AE :D $\endgroup$ – Chie May 6 '16 at 15:03
  • $\begingroup$ In my opinion is better than AE ;) $\endgroup$ – cegaton May 6 '16 at 15:06

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