I am testing animation techniques on a simple character. I have an armature with "jiggle bones" set up, and the "jiggle bones" are effective in creating a wobble in the plump parts of my character, but only when I am animating using the armature. Is it possible to allow shape keys to affect the jiggle bones? Or is there a way to get a similar jiggle effect with softbody/cloth physics? What is the best way to get a jigglebone-type effect while animating with shape keys?
When I have tried to use softbody physics, the result is always, so far, a "rippling sheet" effect, and what I want is a realistic "belly-laugh" jiggle.
Rippling sheet effect when animating the character with shape keys and softbody physics:
I also want the character to be able to fly through the air without becoming an empty pillowcase, but rather maintain a slight bounce. Even a steady, slight ripple would be ok. Here is the pillowcase effect that i cannot seem to escape:
Thank you for any advice!