I am practicing rigging on a test molecule character. I am attempting to install "jiggle bones" to create a wobble effect in the tummy and rump. When I add the SplineIK constraint and select the appropriate curve, the bone turns around and deforms the mesh. How can I remedy this problem?

Deformed mesh:

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Edit mode:

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Object and Pose mode:

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Here is the .Blend file:

Thank you!

  • $\begingroup$ I re-situated the jiggle bone so it faces the outside, by facing the bezier curve diagonals so they are pointing toward the tummy and not pointing inward. I just deleted the original inward-pointing bezier and replaced it with an outward-pointing one. However, the jiggle bone is now jiggling from the wrong side, with the hinge being on the side nearest the outside of the model. $\endgroup$ – WishyQ May 9 '16 at 4:42

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