I have a basic problem (I guess). I'm just using the default cube, I added a material then a texture I chose the default "marble" pattern. When I render it, it looks like it should. However, when I export the object (tried all different formats), then import the model back into blender, there is no marble pattern on the cube.

  • $\begingroup$ To my knowledge, (could be wrong) nodes are a cycles only thing, so exporting them shouldn't work. As eromod said, you'd probably need to bake it. See blender.stackexchange.com/a/13509/11237 $\endgroup$ – Luka ash May 6 '16 at 2:30
  • $\begingroup$ Did you unwrap the model? Did you bake the textures? $\endgroup$ – Neil Jan 10 '17 at 10:41

Other formats than blenders .blend don't support Blenders full feature set, have different settings or similar functions, which are not always compatible. Not all Settings, Materials or Datatypes are saved by export functions. So if you don't want to import your model in a different Program, use the Save As Function to save your file in the native .blend format.

  • $\begingroup$ Thanks for the answers, but my problem is when i export my file to .obj or .fbx, and then re import the .obj or .fbx it just gets grey and the pre build texture (pattern) like "marble" is not vissible. If i just put a color on a cube and export to .obj or .fbx and re import it works, and the color is visible. $\endgroup$ – mathias May 6 '16 at 0:21
  • $\begingroup$ .Obj only supports basic colors and image texture, not procedural texture such as marble. $\endgroup$ – Mike Pan Jul 5 '16 at 5:30
  • $\begingroup$ @mathias This is the correct answer, and it should be marked as such. $\endgroup$ – CGEffex Apr 25 '17 at 15:41

maybe try to "pack external data"?

File ‣ External Data ‣ Pack into blend-file


  • $\begingroup$ Lets say i just make a simple glass, and i use the "glass bsdf" option in the material tab. How can i export my model to .obj or .fbx and keep that "glass effect"? when i re import my .obj or.fbx file to blender its just grey. $\endgroup$ – mathias May 6 '16 at 0:27
  • $\begingroup$ Oh, I think you need to bake it to a texture because its a cycles thing and not all programs have cycles. $\endgroup$ – eromod May 6 '16 at 0:37
  • $\begingroup$ the texture can be partially transparent like glass but other programs might not deflect light like cycles $\endgroup$ – eromod May 6 '16 at 0:42
  • $\begingroup$ Ok thanks for the answer, i will see if i can find out how to bake to a texture. Totaly new to blender, but seems like a very nice program for making models. $\endgroup$ – mathias May 6 '16 at 13:59
  • $\begingroup$ Im pretty new too, I started less than half a year ago. Its my new years resolution to read the entire Blender Reference Manual. With a minimum of three pages a day, I can make it. Its really hard to find the will power but I recommend it because its "comprehensive". $\endgroup$ – eromod May 7 '16 at 2:26

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