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This is my first attempt on a car, the Nissan GTR. But as everyone knows a car does not have flat faces. When I try to use Smooth Vertex, my car gets messed up. How can I make my car look smooth and not flat-faced? This is what it looks like now:

Nissan GTR

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    $\begingroup$ Try "Smooth" in "Object Mode" not "Smooth Vertex". You may also want to add a "Subsurf" modifier. $\endgroup$
    – Dontwalk
    Commented May 5, 2016 at 18:06
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    $\begingroup$ Dontwalk this worked really well, the only thing is, the back of a nissan GTR, the 'trunk' is going in a sharp angle from the bottom to the left, now it is smooth, how do u get that ONE part not to be smooth? haha $\endgroup$
    – Luc Stey
    Commented May 5, 2016 at 18:27
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    $\begingroup$ In "Edit Mode" Try selecting the edge and then increasing the "Mean Crease" in the transform panel (Toggled on/off with the "N" key). Or you could add a loop cut(s) close to the edge you'd like crisper. $\endgroup$
    – Dontwalk
    Commented May 5, 2016 at 18:50

3 Answers 3

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Select the faces in Edit Mode, then select the menu option: Mesh/Faces/Shade smooth

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    $\begingroup$ this worked also, the only thing is, the back of a nissan GTR, the 'trunk' is going in a sharp angle from the bottom to the left, now it is smooth, how do u get that ONE part not to be smooth? haha $\endgroup$
    – Luc Stey
    Commented May 5, 2016 at 18:28
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    $\begingroup$ @LucStey Only select the faces you want to be smooth, then do as Reden said. $\endgroup$
    – Luka ash
    Commented May 5, 2016 at 18:44
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    $\begingroup$ @Lukaash this is the result, prntscr.com/b0oc7l is there a way to blend them in together? :P $\endgroup$
    – Luc Stey
    Commented May 5, 2016 at 18:49
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    $\begingroup$ @LucStey Upload your model using blend-exchange.giantcowfilms.com and i'll have a look. $\endgroup$
    – Luka ash
    Commented May 5, 2016 at 18:51
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    $\begingroup$ @LucStey After looking at it with a SubSurf and a little tweaking, it looks fine to me. What exactly is the problem with the SubSurf? $\endgroup$
    – Luka ash
    Commented May 5, 2016 at 19:05
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There are three ways you can do it.

1. Subdivision surface modifier

You can use a subdivision surface modifier to make the faces smooth. But, the problem with that is the car is too rounded.

enter image description here

2. Smooth shading

You also can use smooth shading, located within the toolbar on the left. But, you must make sure that all the faces are quads.

3. Bevel

You can use bevel at the sharp edges. In edit mode, select the edges you want to make it smooth and then press Ctrl+B

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You need to use subsurf modifier and then add a loop cut to make the edge sharp.

enter image description here

You also need to use smooth shading.

enter image description here

P.S sorry about my english.im malaysian

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