I wanted to bake an ambient occlusion map to my model, but on the baked texture, there are two big black dots on the sides (on each side one).
I don't have much experience with baking and textures altogether. I tried recalculating normals and removing doubles, but nothing helped. The dots are more or less circular, placed symmetrically and they don't copy the faces of the model (they have a different shape). Here's a picture:
The part with those dots is selected. The model is made with mirror modifier and should be symmetrical (now the modifier is applied).