I wanted to bake an ambient occlusion map to my model, but on the baked texture, there are two big black dots on the sides (on each side one).

I don't have much experience with baking and textures altogether. I tried recalculating normals and removing doubles, but nothing helped. The dots are more or less circular, placed symmetrically and they don't copy the faces of the model (they have a different shape). Here's a picture:

enter image description here

The part with those dots is selected. The model is made with mirror modifier and should be symmetrical (now the modifier is applied).

  • $\begingroup$ I checked the older versions (I keep everything as a safety copy) and this spot isn't there in the begining and appears during rigging and gets bigger. I can't say what edits there were. $\endgroup$ – aky-her May 4 '16 at 22:13
  • $\begingroup$ It could it be a hidden, but renderable, object that is secretly occluding a part of your mesh during baking. Is the object alone on the layer? $\endgroup$ – Carlo May 4 '16 at 22:24
  • 1
    $\begingroup$ I go with Carlo's suggestion. There are at least three hidden objects according to the outliner window. $\endgroup$ – metaphor_set May 5 '16 at 2:21
  • $\begingroup$ Lol, I was going to suggest the exact same thing. The other thing that's at least worth thinking about is if the armature could have deformed the mesh at all. It looks a lot like an intersection... $\endgroup$ – Matt May 5 '16 at 13:32
  • $\begingroup$ That was it (it's a model of a whole creature and this part is only a helmet. I hid it so that the problem would be more visible). Thanks a lot. $\endgroup$ – aky-her May 5 '16 at 19:44

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