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I have a cylinder that I made into a fish for a fountain ornament.

I made it out of a cylinder and a parent curve.

I want to make that into just a mesh now so I can import it into Unity.

Currently if I import the curve + cylinder mesh it doesn't work.

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Just select the mesh then press alt+c. select "Mesh from Curve/Meta/Surf/Text"

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  • $\begingroup$ Thanks. But as soon as I press Alt+C I get two options: Curve from Mesh or Mesh from Curve If I select Mesh from curve, the cylinder which was bound to the curve goes back to being flat (not curved). This is not the effect I was going for. $\endgroup$ – bwavoplz May 5 '16 at 1:55
  • $\begingroup$ Okay I figured out the problem. I was selecting the bezier instead of the cylinder. If I [alt] + [c] on the cylinder and convert to mesh, I can delete the curve and keep the curved mesh. Thanks! $\endgroup$ – bwavoplz May 5 '16 at 1:58
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Convert the curve to a mesh with Alt+C

then select the cylinder and the curve (which is now a mesh) by pressing shift and then join both objects by pressing Ctrl+J

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  • $\begingroup$ thank you, im new to stack exchange so i dont new how to format $\endgroup$ – Simon Meusel May 4 '16 at 14:40
  • $\begingroup$ Thanks. But as soon as I press Alt+C I get two options: Curve from Mesh or Mesh from Curve If I select Mesh from curve, the cylinder which was bound to the curve goes back to being flat (not curved). This is not the effect I was going for. $\endgroup$ – bwavoplz May 5 '16 at 1:56

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