I have a mesh I generated by converting a beveled curve to a mesh. The result is very useful, but I would like to make one curved part of it flat. Can this be done without selecting each face and moving it?
2 Answers
You can do this fairly easily if you use proportional editing and scaling.
Turn on proportional editing:
Select the top layer of vertices using box select:
Scale (S) along the Z axis (z) then press 0 to scale it it flat. Scroll your mouse wheel to adjust how much of the mesh it affects:
And you get:
If your curve isn't flat like in the previous example, it's still possible, it just takes a little more work.
Select the edge loops around the area you want to flatten (using Alt Right click):
Pull them out to be flat with the middle edge loop.
Shift-Select the middle edge loop and push all of them in:
Continue tweaking it until it's flat enough:
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$\begingroup$ Combined with Adam's comment above, this did it for me. Thanks! $\endgroup$– DonyorMDec 1, 2013 at 2:18
- Select the faces you want to flatten, then delete;
- Select the two border lines, press W > Bridge Edge Loops, to create linked faces between them;
- Press F6 to tweak number of cuts for the flat-curved faces.