I have looked everywhere and cannot find the answer to my question:
Let's say I have a sofa, and I want multiple textures on the entire mesh (not separate faces, but the whole mesh). I then want to switch between these textures (e.g. switch from a red sofa to a black sofa)
How can I do this?
I have made multiple materials, and multiple UV maps for the object. Yet I can't figure out how to assign a specific material to a specific UV map, and then switch between them to change the colour of the object.
Editing anything on one UV map changes the placement and texture on the other UV maps for the object.
Any help is appreciated!