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I'm trying to model this medieval wall sconce, in particular this vertical strap component:

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So far I have a 3D Bezier curve with depth and extrude applied:

enter image description here

I have added a second Bezier curve with which I intend to taper the strap:

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I select the main strap object and assign the taper object to be the second curve:

enter image description here

I cannot seem to adjust the taper curve in such a way as to achieve the desired effect.

Is this a good approach for this situation and if so, what can I do to get a proper taper on the strap? Are there other, "better" methods for this effect?

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    $\begingroup$ I think using a lattice here would be a good fit - check this link out and see if it looks about right for your needs. $\endgroup$ – Rick Riggs May 1 '16 at 2:10
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I would convert the curve to a mesh object with Alt+C> Mesh from curve/meta/ surf/ text.

Next, Tab into edit mode and enable proportional editing with O.

Finally, select just the top few edge loops of the new object and scale while adjusting the proportional edit radius of influence with your mouse wheel until satisfied with the result.

enter image description here

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  • $\begingroup$ How are you changing the size of that white circle? $\endgroup$ – Adam Plocher Mar 17 '18 at 9:24
  • $\begingroup$ @AdamPlocher see my edit. Use the mouse wheel. $\endgroup$ – Timaroberts Mar 17 '18 at 9:41
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A curve is too uniform to really appreciate the shape.

I'd model it as a straight mesh using a Mirror Modifier, then apply it. After that, a Curve Deform Modifier can be used to bend the steel into shape without any distortions.

The rest is just duplicating and rotating around the cursor from above.

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