Whenever I export a mesh, wich is just a tiny bit complex from blender to an .obj file, some parts of the mesh are ending up wierdly distorted. The only solution I found is to check "triangulate faces" at the export options. But shouldn't it work without that?
Here the .blend file: https://www.mediafire.com/folder/b8xga0wnsmwew/blender
In other programs, the same.
Any help is appriciated Nightfox3