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There are about 102 questions about the armature not deforming the mesh, and I have tried every single one of them. And It's still. Not. Working.

I have utterly no clues as to why the armature isn't deforming the mesh (I've included the file, so you all can play around with it), and the entire mesh has a series of vertex groups - of which all of the bone names match.

I am honestly so confused. The only bone I can get to deform anything at the shoulder.l and shoulder.r. Absolutely nothing else.

If anyone could help, that'd be greatly appreciated!

Here's the link!

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Hi Misha welcome to Blender SE. There's two things preventing seeing the deformations in your armature:

  1. You have the manipulator set to 'Manipulate Centre Points' (see picture below). That will prevent any rotations from happening in a chain of parented bones, who's pivots are all dependent on their parents' tails. Uncheck this box: enter image description here

  2. Your armature modifier settings have all their deformations based on the Abdoman bone. This means the Abdoman's vertex influences are determining the deformation of the entire model. I suspect you don't actually want this, unless your gearing up for a more complicated modifier stack. Just hit the 'X' next to the Abdoman bone to clear that out. enter image description here

After that you should see that your model now deforms the way you intended. Happy Blender-ing!

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  • $\begingroup$ Yes, what he said. Plus the hand bones dont have bone weights assigned yet $\endgroup$ – eromod Apr 30 '16 at 3:05

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