Think of the trajectory of two objects that will collide in the future. I want to display this collision as a prediction, so that the player can do something to avoid the collision.
At my disposal is the linear velocity at t_0, but if I only add that to my current position I just get a straight line (obviously) but if I save it in an object with python, this value will be available at the next timestep t_1 and I can reconstruct the change of velocity from that.
If I assume this change to be constant I can get to some curve, which is better, but it's still nowhere near what the gameobject will actually do.
Is there a better way to do this?