When an enemy senses a player with the near sensor and starts to seek the player with the steering actuator, is there a way to make the rotational transition smooth instead of instant?
Example: I walk up behind the enemy. I get close enough to trigger the near sensor. The enemy instantly turns around in 1 frame and begins seeking me.
I can't figure out how to make the enemy animation turn slowly towards me instead of instantly the moment it starts to seek.