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When an enemy senses a player with the near sensor and starts to seek the player with the steering actuator, is there a way to make the rotational transition smooth instead of instant?

Example: I walk up behind the enemy. I get close enough to trigger the near sensor. The enemy instantly turns around in 1 frame and begins seeking me.

I can't figure out how to make the enemy animation turn slowly towards me instead of instantly the moment it starts to seek.

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When the Near sensor is triggered the enemy will track to the player with an Edit Object > Track to actuator.

Add a Ray or Radar sensor to the enemy's camera or collision mesh with a player property in it, then connect it to the Steering actuator.

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  • $\begingroup$ I tried to follow your answer but it is not very clear to me, can you put an image of the logic bricks? $\endgroup$ – user58715 Jul 4 at 14:58

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