Recently I updated my blender to 2.77a and annoyingly I noticed that the interpolation mode selection from the image texture node no longer takes effect in the texture mode at viewport.

Is this function simply removed or now I have to have it activated somewhere?

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  • 1
    $\begingroup$ Disabling mip-mapping in user-preferences works, but is admittedly a rather clumsy workaround. $\endgroup$
    – gandalf3
    Commented Apr 29, 2016 at 0:28
  • $\begingroup$ I knew I can do that but unfortunately for me it's not remotely close to a workaround since a lot of times I have lots of textures that need to be in different interpolation mode and I rely on 3d viewport to check whether they are properly interpolated. I'm just gonna send a feedback to blender.org. Thank you for you help. $\endgroup$ Commented Apr 29, 2016 at 0:43


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