I made a particular kind of glove for this hand, I archived this using a shrinkwarp and solidify modifier

glove assets glove hand white

But this works well if the glove goes not on the "fingers" part of the hand!

punch error punch

as a shrinkwarp modifier, It does what It is suppoused to, so It refers to the mesh Itself and not the form "finger" or "palm"

Am I building these gloves in the wrong way? suggestions?

It works sufficiently well only when the hand is open but I get these kinda bad points:

errors to solve

Attack the blend file, It's a little a mess and middle italian/english but e.thing is in the armature parent ^^

problem solved applying the modifiers in advice!

problem solved


Cool looking model. I'd just apply the subsurf + shrinkwrap modifier and maybe delete the hand mesh that's underneath the glove. Unless you plan on having the character unwrap the glove in a scene.

  • $\begingroup$ Applying the modifiers before moving the armature works perfectly! Problem solved!!! :D $\endgroup$ – Francesco Yoshi Gobbo Apr 29 '16 at 3:50

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.