I have created a character for my 30second short that is my final in my Blender Graphics 3D Design class in a separate blend file from the landscape it resides in. I am trying to make it so the character is carving out a path in the landscape, but where I have linked this character group it will not allow access to all of the physics options. I'm using Cycles Render to get a more life like effect.
Am I going to have to go into the original character file in order to make it into a dynamic paint brush, and if I do will it work with having the dynamic canvas in the blend file the character file is linked to? Or is there another way around this issue?