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When subdividing a plane I want to have 150 cuts (number of cuts) but the system does not allow me to enter a number larger than 100. Is there a way to change that ?

By the way, Blenderguru entered 150 cuts in this tutorial at about 07:30 min

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  • $\begingroup$ For me the max is 10, either way, just do 100, and then do it again and do 50. Would that not work? $\endgroup$ – Luka ash Apr 27 '16 at 15:06
  • $\begingroup$ subdivide to 75 cuts, then subdivide the cluster again once? $\endgroup$ – Kirbinator Apr 27 '16 at 15:13
  • $\begingroup$ I am doing this tutorial and there 150 cuts are entered. So I guess it must be possible $\endgroup$ – Old Man Apr 27 '16 at 15:16
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    $\begingroup$ @kheetor In 2.77 the max number of cuts is 100. I agree this is not a showstopper, but since Andrew Price could enter 150 I was curious why I couldn't $\endgroup$ – Old Man Apr 27 '16 at 16:03
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    $\begingroup$ Note that the number of cuts != the number of subdivisions!. A single cut subdivision operation doubles the number of total cuts. total_cuts = initial_cuts^(subdivision_cuts+1) So to get 150 cuts, do one subdivision of 75 cuts, then a subdivision of only one cut. 75*2 = 150. Doing two operations of 75 cuts results in a total of 75*75 = 5625 cuts. Also note that a plane already has two vertices per side, so if you want the number of edge verts to exactly = 150, do 74*2 instead. $\endgroup$ – gandalf3 Apr 27 '16 at 20:15
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As an alternative instead of subdividing a plane you can create a grid object.

enter image description here

Then have 150 subdividsions for X and Y. And on top of that you can click on Generate UVs. No need to unwrap and all of this in object mode!

enter image description here

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It was changed around June 2015 as part of a cleanup of parameters with very large maximum values.

I can't see any rationale behind the decision to opt for maximum 100 subdivisions, which may mean it was an arbitrary decision on the part of the developer. It's possible it could get bumped up to something more reasonable (like 1000) in a future version. However, feature requests are out of scope of this forum.

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    $\begingroup$ Subdividing can easily push your computer past what's practical, into the world of massive computing, which most users will not be able to deal with. We've seen it happen often, when users get happy with the subsruf modifier and end up with several million polygons and wonder why the computer is not responsive any more. $\endgroup$ – cegaton Apr 27 '16 at 19:56
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    $\begingroup$ Yeah, if you read the diff that's not why this was changed though. There was a desire to move from having an insane max value (2147483647) to something more 'sane'. However, they chose a max value of 1,000,000 for loop cuts, 1,000 for edge ring cuts and 100 for subdivide. Clearly, adding a million loop cuts will task most machines but 101 subdivision isn't unreasonable. $\endgroup$ – Xtremity Apr 27 '16 at 20:13
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There is a soft input and a hard input in blender.

Soft has its own max value and hard has its own max value.

you use soft when you drag,you use hard enter when you press on the value,type a number and press enter.

Usually the hard max is larger.

But the max is the max,sometimes you can't exceed it.

max

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    $\begingroup$ yes I typed the number (hard enter) but 100 was the max. $\endgroup$ – Old Man Apr 27 '16 at 15:37
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    $\begingroup$ As I said,this is the hard max so you can exceed it. $\endgroup$ – Omar Emara Apr 27 '16 at 15:39

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