I am trying to create the effect where something is bigger on the inside than on the outside, just like the Doctor Who's Tardis.

I have two scenes, one inside which is just some objects and one outside which has a box with one of the front faces that has a material index of 1.


As you can see, this renders just fine thanks to this node setup.

nodes for outside scene

My problem is if I want to go inside the cube and appear in scene two, it just renders black, which makes me think its not going to the inside scene.

I only have one camera and have it linked to both scenes, I have a feeling its something to do with this, should I somehow have two cameras and link them together?

How do I transition from outside to inside without any issues?


1 Answer 1


This is because there is no thickness to the outside cube.

Your file is setup so that when the camera "sees" the face on the front it is replaced with the inside scene.

However, when the camera goes inside the cube, the camera can no longer "see" that face, so nothing is replaced with the inside scene:

enter image description here


One way to fix this is to make the outside cube have an inside, by giving it some thickness. The easiest way to do that is with a Solidify modifier:

  1. Delete the inset face on the front of the cube.

  2. Add a solidify modifier in Properties > Modifiers > Add Modifier:

    enter image description here

Now assign the door material to the inside faces:

  1. Apply the Solidify modifier.

  2. Select the inside faces and assign the "door" material to them:

    enter image description here

Now your setup should work.

Frame 60 looks like this:

enter image description here

  • $\begingroup$ Yes of course this makes sense now, and has given me even more ideas, good work. $\endgroup$
    – Neil
    Nov 27, 2013 at 21:51

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