I am using spin on extruded faces but for some reason it twists as it rotates.
This is what i have before i press spin:
So when i press spin i get this result:
Why does this twisting happen? I am using a mirror modifier don't know if that matters but if so the settings for it are:
Axis X and Z ticked. Options: Merge & Vertex ticked.
I was hoping it wouldn't twist but would just do a nice curve so the faces were facing outwards.
Am i misunderstanding how Spin works with the cursor?