I am using spin on extruded faces but for some reason it twists as it rotates.

This is what i have before i press spin:

enter image description here

So when i press spin i get this result:

enter image description here

Why does this twisting happen? I am using a mirror modifier don't know if that matters but if so the settings for it are:

Axis X and Z ticked. Options: Merge & Vertex ticked.

I was hoping it wouldn't twist but would just do a nice curve so the faces were facing outwards.

Am i misunderstanding how Spin works with the cursor?

  • $\begingroup$ The Spin operator is view based as such it is view point dependent. Align your view with the direction you want to revolve around. The view's Z axis (viewing direction) will be used as rotation axis $\endgroup$ – Duarte Farrajota Ramos Apr 26 '16 at 2:35

Yes, you are misunderstanding how Spin works. Spin takes your selection and does a spin extrusion about the 3D Cursor, from the current perspective of the 3D Viewport.

Here's a screen shot to illustrate:

Spin extrusion

If you want your spin extrusion to be in alignment with a specific axis, align your 3D Viewport accordingly and enter Orthographic View before executing the Spin.


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