3
$\begingroup$

I am using spin on extruded faces but for some reason it twists as it rotates.

This is what i have before i press spin:

enter image description here

So when i press spin i get this result:

enter image description here

Why does this twisting happen? I am using a mirror modifier don't know if that matters but if so the settings for it are:

Axis X and Z ticked. Options: Merge & Vertex ticked.

I was hoping it wouldn't twist but would just do a nice curve so the faces were facing outwards.

Am i misunderstanding how Spin works with the cursor?

$\endgroup$
  • $\begingroup$ The Spin operator is view based as such it is view point dependent. Align your view with the direction you want to revolve around. The view's Z axis (viewing direction) will be used as rotation axis $\endgroup$ – Duarte Farrajota Ramos Apr 26 '16 at 2:35
8
$\begingroup$

Yes, you are misunderstanding how Spin works. Spin takes your selection and does a spin extrusion about the 3D Cursor, from the current perspective of the 3D Viewport.

Here's a screen shot to illustrate:

Spin extrusion

If you want your spin extrusion to be in alignment with a specific axis, align your 3D Viewport accordingly and enter Orthographic View before executing the Spin.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.