Any tips on creating a material that will be easily reconized as glass, without it showing anything behind it? (0 transparency). I'm making a vehicle that has glass windows, but I don't want to make the interior, so I need something glass like that will not show what is behind the glass.
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$\begingroup$ If it wasn't transparent it would be a solid colour?... $\endgroup$– Luka ashApr 25, 2016 at 22:56
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6$\begingroup$ Maybe dark glossy? $\endgroup$– gandalf3Apr 25, 2016 at 23:01
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$\begingroup$ I vote to reopen this question as the node set up presented in the original answer (blender.stackexchange.com/questions/42219/…) doesn't produce the clean glass effect (in some camera angle views the glass becomes black). $\endgroup$– Paul GonetApr 26, 2016 at 1:58
1 Answer
You may achieve it using the Backfacing output of a Geometry node as a factor for mixing the Diffuse and Glossy nodes.
Set up the material nodes as pictured below.
Remember to set the Diffuse shader color to pure white and the Glossy shader Roughness value to 0.000. In the .gif above I added a blueish tint to the Glossy shader's color to make the glass plane visible, but if you want to recreate the look of the Glass shader set up the color to pure white.