I'm trying to model a bow and would like to create the upper limb in 2D, then extrude it to make it 3D and lastly mirror it to make a bottom limb. Can I rotationally extrude the outer edges around the inside edges of the bow in Blender? In other words, can I extrude along and around a local edge instead of global?
I'd like to rotate the outside edges locally around the selected edges in order to make the object 3 dimensional. is this possible?