I'm creating a scene with planets, and I wanted one planet to track to the camera (but not in 100% percent). But when I want to render it the "fresnel node" is acting weird. Why constraints ruined my set up, and how to avoid this?
Of course I want planet to rotate in directon of my camera, but fresnel must behave the same as before (it should outlines the object, not creating some line via center of object). I tried different constaint settings, nothing worked.
Simpler Example (both screens are from camera perspective):