I am trying to learn texture baking work flow using Cycles, I checked the manual and a few forum threads on the topic.
So, I have a lowpoly and a highpoly objects, both are UV-unwrapped.
I setup some material for highpoly object with color and displacement, both objects have the same location, I use "Selected to active" option, tried cage settings etc. Tried scaling hipoly object down, so that it is completely inside the target lowpoly object. But no matter what, I get these strange maps rendered. can anyone advise what am I doing wrong?
I also noticed that objects are rendered with flat shading whether or not I select "smooth" option.
Many thanks in advance.