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Hi I am having a very similar problem when objects are visible on Outliner but not in Default view. I tried in '3D View Full' and they appear. Not seeing any issue with layers as working on single layer. Please suggest a stepwise process to fix this problem. I searched on net and nothing really helped.

thanks PK

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    $\begingroup$ welcome to the site. You might want to take the tour, and review the help pages. In questions such as the one you have asked, it can be invaluable to those who would wish to help if you upload one or more screenshots (of the whole screen, not just the object), and if you upload a copy of your ~.blend file to a site like Blend-Exchange and edit a link to the file into your question. $\endgroup$ – brasshat Apr 21 '16 at 9:28
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    $\begingroup$ Without more info, answering this will turn into a guessing game. There are multiple reasons why an object might not be visible, but we know nothing about your scene. Please add images that show how your objects are set up. It could be an issue with materials, layers, local view, clipping, normals, visiblililty disabled on oultilner, etc... $\endgroup$ – cegaton Apr 21 '16 at 13:51
  • $\begingroup$ Lad this might be the answer to your problem. blender.stackexchange.com/questions/111995/… $\endgroup$ – Ranakade Jul 2 '18 at 1:59
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Might have set "View - Local" toggle. If so, go to object menu "View/Local" and click toggle off. Or shortcut key "Numpad/". (I saw this in other listing in this chain). This worked for me anyhow. Thought I'd lost my model! (I'm in Blender 2.8 beta). I see this is an older post, but might help if someone is still running into this issue.

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  • $\begingroup$ Nick... you are an utter genius!!!! Thank you so much. I can't believe that's what the problem was. I thought it was a bug in Blender 2.8. Wow. :-) $\endgroup$ – Copperplate Apr 15 at 16:46
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I don't know if it's the same problem, I had a similar strange behaviour and I fixed it transforming the timeline in a 3D window and deleting the previous 3D window. It fixed my problem. Hope it helps.

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    $\begingroup$ not the best solution, but a good thing to try if you have no idea what happened! $\endgroup$ – rien333 Sep 19 '17 at 21:20
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My first guess in this is that the "clipping distance" is not properly set for the object you are trying to model. The parameters of the clipping distance define the depth of field of the camera used to display your work in the 3D viewport; "start" is the distance of the closest object that the camera can see, with (as I recall) a default vale of .100 blender units, and "end" is the furthest distance you can see, with a default of (I think, again) 1000 blender units. So, if the default values are not changed, and you are modeling where all or part of the object are beyond the "end" clipping distance, the object will be in the outliner, as it is in the scene, but since it is beyond the clipping distance "end" parameter, it will not be visible in the viewport.

To see the clipping distance values, open the Properties shelf in the 3D viewport N, and if it is not already expanded, expanded the "view" panel of the properties shelf. At the bottom of the panel are two boxes under "clip", one labeled "start", the other labeled "end". To change the closest clipping distance, change the value in the "start" input box: a smaller value makes the clip start distance closer; a larger value makes the start distance further away. To change the furthest clip distance, change the value in the "end" box.

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i had the same problem but i just found the solution.

For some reason the objects had deactivated the option "Show in viewports", to fix it you got to select the object you want in the outliner, then go to the Object tab and go down to the Visibility box and there you will find "Show in viewports".

Here's an image that shows it:

enter image description here

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  • $\begingroup$ This did it for me. I just imported a 2.79 project into 2.80, and I think every object that was invisible when I imported got cleared as 'show in viewports' for some reason. Bug? $\endgroup$ – Josh Oct 6 at 22:36
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Another item might help you.

I'm not positive this 1st step is necessary, but I'm not at a Blender instance to verify so use it anyway.

In the 3D viewport A until all of the items in your outliner show that they are highlighted.

Then Numpad .

This should bring your current view to the bounding box of whatever is in your scene.

Then if things are still out of clipping range I would recommend using brasshat's solution to fix it.

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Another way to hide objects in the 3d view is setting a "view clipping border". It will hide anything in the 3d view outside of the rectangular border. You can set or unset it by pressing Alt+B in the 3d view.

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Select your object in the Outliner or scene collection where you actually see the object names as a list.

Select the "object" tab on the toolbar below this it should look like an orange square.

Then you get several tabs within the object tab. You want to switch the necessary ticks on in "viewport display" such as "texture" and possibly "in front".

Then click the tab two below this called "visibility" and check "show in viewports" and "selectable" you probably want "show in renders" toothat should do the job!

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I had the same problem, then i check the layers, click on the first one, the object appears in outline mode, then press "Z", ...

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