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I have a question about render layers.
When I use the compositor to connect the layers together my first layer is always seen-through. For instance I can still see it in rendering even if the object is behind a wall and such. I'm pretty sure it is something simple that I'm missing so any help would be well appreciated

Screenshot of compositor:

screenshot of compositor

I've tried fiddling around with different nodes but nothing seems to work

Screenshot showing issue:

Screenshot showing issue

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  • $\begingroup$ Most likely your render layer "Gobe" isn't transparent. Check Transparent in Shading rollout. See blender.stackexchange.com/questions/1303/… $\endgroup$
    – Mr Zak
    Apr 19, 2016 at 9:47
  • $\begingroup$ I've already tried that but nothing changed $\endgroup$
    – John
    Apr 19, 2016 at 9:57
  • $\begingroup$ I've changed to transparent and re-rendered, but still no changes, this probably shows what's happening in more detail: puu.sh/onVqF/1f1e6eaeaa.png $\endgroup$
    – John
    Apr 19, 2016 at 10:34
  • $\begingroup$ Another screenshot showing the same issue: the particle system is showing through the bookcases and floor: puu.sh/onVM8/efd583909b.png $\endgroup$
    – John
    Apr 19, 2016 at 10:43
  • $\begingroup$ Try checking "All Z" in the Render Layers pane. $\endgroup$
    – Dontwalk
    Apr 19, 2016 at 12:43

1 Answer 1

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Apparently after fiddling with the scene properties I somehow got it to work, by giving the layer that the object was on a mask layer and then ticking 'all Z' the objects stopped showing through other things. Thank you all for your help on this

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