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I made simple funny character in blender without animations. In Blender it looks good, this is the screenshot of it:
enter image description here

When i put my character.blend file into Unity assets folder, it says

"Meshes may not have more than 65534 vertices or triangles at the moment.  
Mesh 'Plane' will be split into 2 parts: 'Plane_MeshPart0', 'Plane_MeshPart1'".

Also in Unity my character was cut down at joining of the legs and body as shown in figure.
This image taken from unity 5

How to import .blend file into Unity and avoid these artifacts ?
Which format should I use ?

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marked as duplicate by cegaton, someonewithpc, Ray Mairlot, Mr Zak, PGmath Apr 16 '16 at 16:43

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    $\begingroup$ Recalculate normals on the mesh (Ctrl+N with all selected), see blender.stackexchange.com/questions/3606/…. I'm not sure what does Unity warning mean, if it's not caused by normals then probably you should ask it on Unity forums. $\endgroup$ – Mr Zak Apr 16 '16 at 10:59

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