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When I am using the Displace modifier, my whole mesh moves up or down on the Z axis, but the mesh isn't actually displaced.

enter image description here

I am trying to use an image to displace the geometry of the mesh. But the geometry is staying flat. What am I not seeing?

Blend:

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  • $\begingroup$ please pack the image on the blend file $\endgroup$
    – user1853
    Commented Apr 15, 2016 at 0:58
  • $\begingroup$ to use the displace modifier read this: blender.stackexchange.com/questions/27451/… $\endgroup$
    – user1853
    Commented Apr 15, 2016 at 1:04
  • $\begingroup$ Use UV coordinates: i.sstatic.net/OVfoy.png $\endgroup$
    – user1853
    Commented Apr 15, 2016 at 1:07
  • $\begingroup$ I cannot find how to pack the image on file :( $\endgroup$ Commented Apr 15, 2016 at 1:22
  • $\begingroup$ File-External Data-Pack all into .Blend , then save the file again. $\endgroup$
    – user1853
    Commented Apr 15, 2016 at 1:25

2 Answers 2

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Go to your textures tab, select the drop down called "Image Texture" and select under Modifiers "Displace"

Texture tab

In the new tab select the button called "Open" under image and select your desired image.

Open your image

There, should be fine now.

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  • $\begingroup$ Thanks. I tried but it doesn't displace the mesh $\endgroup$ Commented Apr 15, 2016 at 0:54
  • $\begingroup$ @fabriced Done. $\endgroup$
    – Luka ash
    Commented Apr 15, 2016 at 1:05
  • $\begingroup$ Please show the textures you are using in a Blender Screen Image. The file have posted does not have images. They are not packed into the Blender file. Do you have the textures on your hard disk? Did someone send you a file? $\endgroup$ Commented Apr 15, 2016 at 1:17
  • $\begingroup$ Thanks the photos really helped! Although the method isn't really precise, is it? Or do I have to give the mesh a larger number of subdivisions? But won't that slow down everything? $\endgroup$ Commented Apr 15, 2016 at 1:19
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    $\begingroup$ @fabriced You do have to use a lot of sub divs if you want it to be precise, but generally this is used for making things seem more naturally bumpy. You could use bump maps that are a lovely thing or just project the image on to the plane. $\endgroup$
    – Luka ash
    Commented Apr 15, 2016 at 1:22
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Make sure your textures are visible. Make sure you use a high density mesh. UV Map both planes if you are planning to use them. Use UV Map.

When I used my own textures and UV Mapped I saw displacement. For the single flat plane I created a high density mesh with Control R and I saw some displacement. You have two planes in your file.

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