This is probably one of the easiest things in blender, but I am a plain beginner and can't find any way to solve this. When I select a face and move it back in, the "faces" outside it stay. Not 100% sure how to describe it so I got a picture below. enter image description here

Is there something like a "separate" function? opposite of merge?


There is a Mesh-Ripping tool activated with V.

Make sure, your mouse cursor is below the vertex (left picture)

You can rip complete Edges as well.

Edge ripping


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.