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It looks like one object projected and blocked/cut another. enter image description here It gets worse with more distance between objects. enter image description here How to avoid this mess?

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It seems to be a problem with the camera end clipping.

As you see it here the left cube is renderer with a proper camera clipping while the right one is rendered with a too low end clipping

As you see it
here
you can change the camera clipping in the properties menu while the camera is selected.

Try to increase the camera end clipping

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