It looks like one object projected and blocked/cut another. enter image description here It gets worse with more distance between objects. enter image description here How to avoid this mess?


It seems to be a problem with the camera end clipping.

As you see it here the left cube is renderer with a proper camera clipping while the right one is rendered with a too low end clipping

As you see it
you can change the camera clipping in the properties menu while the camera is selected.

Try to increase the camera end clipping

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