I'm trying to create some low poly water, and for whatever reason the displacement modifier is not functioning. I have about 100 subdivisions on the object and when I click "displacement", it works until I click "new texture", where instead of displacing the plane it just moves it extremely low. Plane i'm working with

  • $\begingroup$ I can't say for sure but I imagine it is because your texture isn't mapped properly or set up yet. If you are using an image texture, unwrap the uvs of your plane. If you are using a generated texture make sure it is set up properly. $\endgroup$
    – HowToBlend
    Apr 13, 2016 at 0:05
  • 1
    $\begingroup$ From your description it appears that you haven't changed options for that "new texture" added which acts as displacement map, because by default once added this texture will be of unassigned Image or File type. Open Textures tab, find this texture there and change its settings so it to be either Procedural texture or find any image texture. $\endgroup$
    – Mr Zak
    Apr 13, 2016 at 9:11

1 Answer 1


The "new texture" is still on the defaults, which just aren't very interesting, yet. It just has too little noise to do anything on the displacement.

Click on the button all the way to the right of the texture's name in the displacement modifier. This will take you to the settings for this texture. You'll need to reduce the scale of the texture so that the portion mapped to the plane has some variation, instead of being mostly the same color.

EDIT: Or Zak might be right, there might just not be an actual texture associated with it, yet.


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