11
$\begingroup$

I want to create a cube with some general extrusions. This should be the same across all sides of the cube. Is there a way to make this mirrored across all six sides? I know that I could delete the rest of the cube, copy my changes, rotate it 90°, move it down and to the side, and repeat for all the sides, then remove doubles, but I'm wondering if there's a way to make this work in real time.

In the below image, all six sides should copy the changes shown here on the one side:

enter image description here

$\endgroup$
10
$\begingroup$

Modifiers:

You could do this with a Mirror modifier and an Array Modifier:

  1. Delete the excess geometry:

    enter image description here

  2. Add a Mirror modifier:

    enter image description here

  3. Add an Array Modifier.

  4. Add an Empty rotated -90°, 0°, 90° (assuming the mirror is mirroring along the X axis):

    enter image description here

  5. Set the empty as the Object offset in the array modifier:

    enter image description here

Result:

enter image description here

Duplifaces:

Another way is with Duplifaces:

  1. Add a cube and a plane.

  2. Parent the plane to the cube (CtrlP):

    enter image description here

  3. With the cube selected, enable Duplifaces in the Properties Editor > Object > Duplication:

    enter image description here

  4. Edit the plane object:

    enter image description here

The duplifaces will be displayed in object mode:

enter image description here

Limitations:

  • The array modifier method will not rotate the duplicated faces in the same direction: (this is tweak-able by adjusting the rotation of the empty)

    enter image description here

  • Duplifaces do not display in edit mode.

$\endgroup$
8
$\begingroup$
  • You could select all faces in edit mode A
  • Inset I with individual option I

enter image description here

  • Invert selection CtrlI
  • Extrude with E with individual origins

enter image description here

This way you only need to repeat the rotation for all faces.

$\endgroup$
  • $\begingroup$ If you set the transform orientation to Normal you can do the rotation all at once too. $\endgroup$ – gandalf3 Nov 23 '13 at 8:51
  • $\begingroup$ This is exactly the kind of workflow I was looking for. The rotation probably isn't even that important, but I just included it in my example to make the side more interesting. $\endgroup$ – Keavon Nov 23 '13 at 19:10
  • $\begingroup$ @Keavon The rotating issue has been solved by gandalf3 see blender.stackexchange.com/questions/5060/… $\endgroup$ – stacker Nov 23 '13 at 19:20

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.