I modelled the back of a bee using subsurface modelling.

enter image description here

I want it to have 'bumps' like this:

enter image description here

I did the above by duplicating the object a lot of times and then made shapes to use as a cut for the boolean modifier. While the result looks 'ok' to me. Making changes is a real pain.

I also tried using a latice but that didn't turn out well either.

What would be a good technique to do this?

Here the file in case it helps to try on the actual model.

  • $\begingroup$ It would help if you could add some reference images of what you are going for. $\endgroup$
    – PGmath
    Commented Apr 11, 2016 at 12:38

1 Answer 1


You can use edge creases to sharpen edges when using the subdivision surface modifier, and simple bevelling and scaling to generate this effect.

Start with a subdivided capsule with a topology like this:

enter image description here

Select an edge where you'd like to create a segment in the bee's abdomen:

enter image description here

Bevel the edge using the shortcut CtrlB, then move the cursor slightly to create a small bevel.

enter image description here

Select the rear edge.

enter image description here

Scale it down.

enter image description here

Select the front edge, open the options panel with the shortcut N, then crank up the crease to around 0.75.

enter image description here

Finally, you can play with the scale and position of the edges of each segment, and repeat this process to create the segmented abdomen.

enter image description here

  • $\begingroup$ What do you use to make a gif like that? $\endgroup$
    – clankill3r
    Commented Apr 13, 2016 at 21:33
  • 2
    $\begingroup$ I use the nice and free Screen to Gif: screentogif.codeplex.com $\endgroup$
    – TLousky
    Commented Apr 14, 2016 at 5:29

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