I'm using Pitchipoy meta rig and have come across instances where I need to parent an object or objects to a bone - I can't be the only one. Every time I do I get a latency issue where the child will lag behind the transform of the parenting bone which gives and undesired deform result.
This occurs when I use my mouse scroll wheel to scrub through the timeline. It also renders like this. It also shows when I scrub the timeline and prior to releasing the mouse button and once I do release the child snaps to the desired location.
What is the proper method for parenting objects to a Pitchipoy rig?
I'm thinking that there may be a hack where I can take advantage of parse order to cause the child to snap to its intended transform, like it does with the mouse button release, that I can do prior to rendering.