# Emissions material that is glittery?

Is it possible to create a glittery material that is emissions-only, that has "shadowy" areas and depth?

Thank you!

Edit:

Here are some images:

The material might be a mix of these, or just one of these. I would be happy to just have a starting point, for a glittery emissions material!

• Can you add an image that illustrates what you are after?
– user1853
Apr 11 '16 at 4:58
• I think this is a nice question. My first instinct would be to use a voronoi texture but this is not constant over a certain area, and cannot be made constant just by math nodes. Apr 12 '16 at 7:30
• The pictures show a material thats not emissive but rather glossy with a bump. Is it required for it to be emission only inside Blender? I.e. only use emission nodes? Are we talking cycles? Apr 12 '16 at 8:18
• @AdamTM Yes, I am using cycles. I would like for the glittery sparkle to exist and shimmer as the object moves, without being dependent on a light source to do so. So the shimmer itself would be generated by the material, but the material would still behave as a non-emissions material by having shadowy areas in the indentions, or at least a different, darker color in the indentions and along contours. The contours and indentions of the mesh would still be evident and clear. Can a material behave as as emissions and behave as non-emissions at the same time? Apr 12 '16 at 18:40
• @AdamTM I guess the intensity and/or color of the sparkle would depend on where the contours of the mesh are. I am relatively new to nodes so I cannot speak in more detail than this right now! Apr 12 '16 at 18:40

You could use a texture as a mask for displace and emission, with a coloramp for tuning: It will look better with true displace on