How to make particles fall like snow

I'm trying to make a blender animation for Christmas, so I am kind of pressed for time. It is snowing in the scene, so I have watched tutorials on the particles. I tried it, but it looked too much like rain when I plated the animation. Snow is supposed to lightly drift to the ground, and when I use the particles it looks more like rain and it fell way too fast.

How can I get a snowy effect without the rain effect?

There are several things you could try, here are a few:

• Try increasing the Drag force in Particle Settings > Physics > Forces to make particles affected by air resistance:

• Decrease the influence of the scene Gravity in Particle settings > Field Weights to make particles fall more slowly:

• Add a Turbulence force field (ShiftA> Force Field > Turbulence) to make particles drift in random directions, simulating eddies and air currents:

Result:

• You can also use Brownian Motion in place of the turbulence object. It simplifies things a bit and makes large scale scenes easier to work with. – CharlesL Nov 25 '13 at 19:37
• @CharlesL You could, but I liked the effect of the force field better. To me the brownian motion seemed to make the particles go up more than they should. It's a matter of personal preference I guess. – gandalf3 Nov 25 '13 at 20:49
• How do you use the wind turbulence? – Joshua Slink Dec 12 '13 at 17:07
• @JoshuaSlink What do you mean? Just add a force field empty to the scene by pressing Shift+A Force Field > Turbulence. It will automatically affect the particles. You can change the strength and other settings in the Physics panel. See the wiki for for info. – gandalf3 Dec 13 '13 at 1:28