How to add more polygons in edit mode without using any modifier or subdivision.enter image description here

  • 1
    $\begingroup$ You could add more polygons without Subsurf but that would be generally the same - subdividing mesh. If you want to subdivide only part of mesh you'll need to track the topology, this blog is useful for that - topology-guides.tumblr.com. $\endgroup$
    – Mr Zak
    Apr 9, 2016 at 19:12
  • $\begingroup$ Not sure why you exclude subdivision, because this is often a good way to add polygons. $\endgroup$
    – brasshat
    Apr 9, 2016 at 19:16
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    $\begingroup$ It is not clear, why you want to add polygons? If you want to make the resolution higher, then there are not many rational alternatives (than subdividing). $\endgroup$
    – bTab
    Apr 9, 2016 at 19:23

2 Answers 2


There are several approaches to 'add' more polygons


You can open the menu 'specials' by pressing W while beeing in edit-mode, where you can find 'Subdivide' and 'Subdivide Smooth'.


Note: In the Toolbar (toggle with T) options will be displayed.

You can press Ctrl + R to cut edges. This will add more polygons. https://www.blender.org/manual/modeling/meshes/editing/subdividing/loop_subdivide.html

Mesh adding

By pressing shift + A you can open up the mesh-menu, where you can select and insert a mesh.


By pressing E you can extrude your selected vertices, edges or faces.


There are multiple extrude-modes that you can find pressing space and tiping 'extrude'. That will display all actions with 'extrude' in their name.


By pressing I Takes the currently selected faces and creates an inset of them, with adjustable thickness and depth. If several faces are selected you can choose to inset them individually.


Knife Tool

By pressing K you can open the 'Knife Tool' where you can cut faces, what will create more polygons.



Although this can't be made in edit-mode. In Object mode select multiple meshes and join them pressing Ctrl + J

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    $\begingroup$ "Joining" does not fit the questioner ' criteria of "more polygons" and "edit mode; otherwise, good answer. $\endgroup$
    – brasshat
    Apr 9, 2016 at 19:14
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    $\begingroup$ I just realised that the questioner didn't also want subdivision, but I keep it, because it might be helpful to others. :) $\endgroup$
    – bTab
    Apr 9, 2016 at 19:21
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    $\begingroup$ Using J in edit mode will indeed create new polygons $\endgroup$
    – user1853
    Apr 9, 2016 at 19:24
  • Loop Cut and Slide .... with Control-R

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  • Offset Edge Slide .... with Shift-Control-R

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  • Intersect Knife and Intersect Boolean

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  • Duplicate Mesh

  • Bevel


  • Boolean Modifier, Intersect, Add, Difference
  • Remesh Modifier and possibly Apply

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