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I have a small texture that I want to repeat over a big area. 100x100 times to be exact. To be able to do this, I edit the UVs for a plane, and try to extend them far beyond the image bounds. This works, though I can not manually enter values more than 10 for the UV vertices, when using normalized coordinates. I would like to enter 100 here, but that seems not to be possible. This is how it looks:

UV limit

My question is why this is the case, to have such a limit? Am I missing something, and can it be bypassed som how? I can actually scale the UVs beyond 10, but that is not very accurate. I am using Blender 2.77.

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  • $\begingroup$ Please specify Blender Internal Render (BIR) or Cycles Render. Both can repeat the texture in the UV coordinates. The BIR has texture panel entries and Cycles can manipulate UV coordinates in nodes. Both can do this with keyframes in case you are interested. $\endgroup$ Commented Apr 8, 2016 at 14:34

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enter image description here Blender Internal Render. Material Texture Panel.

Size XY 8, 8.

enter image description here

Size XY 2, 2.

enter image description here

Size XY 1, 1. Mapping Extension Repeat. Default.

Adjust offset values to suit you.

enter image description here

The plane has a simple UV Unwrap. UV Coordinates not further modified.

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