I have a small texture that I want to repeat over a big area. 100x100 times to be exact. To be able to do this, I edit the UVs for a plane, and try to extend them far beyond the image bounds. This works, though I can not manually enter values more than 10 for the UV vertices, when using normalized coordinates. I would like to enter 100 here, but that seems not to be possible. This is how it looks:
My question is why this is the case, to have such a limit? Am I missing something, and can it be bypassed som how? I can actually scale the UVs beyond 10, but that is not very accurate. I am using Blender 2.77.