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I'm trying to do a simple paint job on this 3D mesh but when I use the brush tool in the 3D viewport, the paint job is only reflected in the UV image editor panel. Here are the steps I've taken:

  1. created new checkerboard texture in UV image editor
  2. in 3D viewport, select mesh, UV unwrapped
  3. new material, diffuse color input: image texture with checkerboard texture selected
  4. enter texture paint mode

Am I missing a step? enter image description here

as you can see, the paint is showing up in the UV image editor but not on the mesh where I am actually doing the painting.

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    $\begingroup$ It looks like your normals might be flipped. In edit mode press W and choose flip normals. $\endgroup$ – Nathan Craddock Apr 7 '16 at 13:54

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