Looks like Noslip setting doesn't affect it that much. I'd really like the fluid to stop at the place where it touches the surface, while the upper rest of it would flow further till it contacts the surface and so on.

Also, I'd like to know how to make fluid to avoid collect/assemble/gather/flock/congregate in one place.

  • $\begingroup$ could you elaborate? what is the result you're getting? do you want your liquid in general to be sticky, or should it still be like water but become sticky when it hits a surface? $\endgroup$ – coCoKNIght Apr 6 '16 at 18:02
  • $\begingroup$ I don't understand that last sentence. What do you mean by "flock in one place"? $\endgroup$ – Jbergman Apr 11 '16 at 23:00
  • $\begingroup$ @Jbergman edited question ;) $\endgroup$ – Monkok Apr 12 '16 at 13:18
  • $\begingroup$ Thanks for the synonyms, but they do not help me understand the question. The fluid will follow the direction of the gravity unless affected by obstacles or control objects. A picture or a blend file would help. $\endgroup$ – Jbergman Apr 12 '16 at 17:11
  • 1
    $\begingroup$ For the basics of setting up multiple fluid domains check blender.stackexchange.com/questions/5822/… This does not, however, address the question of "fake" interaction. There used to be good tutorial on the subject by Blender Tuts on youtube, but now that I searched, the account was closed due to alleged copyright infringement... I will play around some more and then I'll get back to you about my results. $\endgroup$ – Jbergman Apr 16 '16 at 22:00

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