I may not know all the correct terminology for this, but I'll try my best to make it understandable. I also don't know if this has already been answered elsewhere, because I don't know how I'd go about searching for it.
I'm having an issue with IK constraints involving location. I'm trying to constrain the left hand to the right hand (on the same armature) and it works well, however the left hand automatically snaps to the origin of the right hand's bone, as pictured here.
I need to offset the position of the left hand back to where it was previously, before I added the modifier [perhaps somewhat similar to the way child constraint's "set inverse" option works]. Is this possible?